Änderungen für die Dungeons

  • Blizzard wollte mit dem neuen Loot-System erreichen, dass es keine überflüssigen Drops mehr gibt und eine Konzentration von Loot an gewissen stellen. Wie sich herausgestellt hat ist das neue System bei den Spielern durchweg negativ empfunden worden. Darum wird Blizzard das Loot-System in den random Dungeons wieder auf das Würfelsystem umstellen.
  • jeder erfolgreiche random hero Dungeon wird nun mit 50x Garnisonsressourcen belohnt
  • Tanks und Heiler sollten nun vermehrt Bonus Beutel für random Heros bekommen, wenn ein großer Bedarf nach Tanks und Heilern besteht

We’ve been going through a lot of player feedback and concerns regarding changes to Dungeons and the Dungeon queuing system. In response to this feedback, we’re making a number of changes and wanted to give everyone a heads up on the changes that we’re working on to address these concerns.

Reverting Default Loot Method to Need/Greed:
Going into Warlords, we wanted to try to improve the dungeon loot experience by using Raid Finder’s personal loot system that had been successful in Mists. While the personal loot system was successful in eliminating drops that weren’t usable by anyone in the group, and reducing loot contention in some cases, we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.

In response to these concerns, we are reverting the default loot method in Dungeon Finder back to Need Before Greed. As always, players who queue with a full premade group may change group loot settings, and may use Personal loot or any other method if they so prefer. We will be evaluating how to better present and structure dungeon personal loot, and hope to re-introduce the system in the future.

We’re adding an award of 50 Garrison Resources for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
This change is self-explanatory. Yay for more resources!

Adding Call to Arms for In-Demand Dungeon Roles:
The Call to Arms system for roles that are in-demand was not functioning properly for the max-level Warlords dungeon queue and we have a hotfix in the works to address this. In addition, the Satchel of Savage Mysteries will be updated to always contain an Augment Rune, which is a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.

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